Affordable Course Fees + Best Education = CIT

Animation with Graphics Design
Course in Kolkata

One of the Best Computer Training Institute in kolkata for all of you

Low Course Fees | Life Time Support | Real Life Case Studies | 100% Job & Income Opportunity

Book Your Seat Now for [Career] Graphics & Animation Course in Kolkata. To Book Call : 9614142256 or Apply Online

[Career] Graphics & Animation Course

We Provide Affordable Course Fees for Animation Graphics Design Course

Affordable Course Fees + Best Education = CIT

2 Years

Course Duration

10+2 (pass)

Course Eligibility

4 Semesters

Course Module

Online Support

Book, Videos & Lifetime Support

Why Should You Choose Animation & Graphics Design ?

Animation with Graphic design is a career of discover Yourself. Animation and Graphic design is essential to convey information and engage people. Designing is the booming growth industry in our country as well as the whole world.

Animation & Graphic design is useful all over the place. Most any business could use the skills of a great graphic designer, and since so much of the job is digital, remote options are plentiful. This means graphic designers aren’t limited to working in certain locations.

In this path you can build your own career in a good way (job or freelancing for both)

Web Design Course
CIT

Why CIT is the Best Option for your Education ?

Being A Training Institute In Kolkata, We Offered Best Quality Education & Support, So That Everyone Can Grow And Achieve Their Goals Easily.

10+ Years of Experience

Updated, Experienced & Professional Teachers

7 Days Opened with Flexible Class Timing

Live Projects & Workshop Facilities

Lifetime Support & Hand holding

Affordable Course Fees + Best Education = CIT

100% Income Opportunity | 100% Job Guaranteed

!! Book Now !! [Career] Graphics & Animation Course

Course Module of [Career] Graphics & Animation Course :

Our Graphics & Animation Course Curriculum or Course Module is designed for all category of students, business man, Accountant and any other persons who wants to learn that. (Age Limits : 15 - 35 years)

“Design is an integral part of new media and emerging media which continue to shape our world today,” Bogusz says.

Offline Payment Fees System also Available
  • Graphics part (M1)  
    +
  • Autodesk Maya
    • Overview of Maya interface and basic navigation
    • Introduction to modeling concepts and techniques
    • Understanding different modeling workflows
  • Polygon Modeling
    • Introduction to polygon modeling tools and techniques
    • Creating and manipulating primitive objects
    • Working with edge loops, vertices, and faces
    • Modeling organic and inorganic objects using polygons
  • NURBS Modeling
    • Understanding NURBS (Non-Uniform Rational B-Splines) modeling
    • Creating and editing NURBS curves and surfaces
    • Combining NURBS modeling with polygon modeling techniques
    • Converting NURBS objects to polygons
  • Hard-Surface Modeling
    • Modeling inorganic objects like vehicles, buildings, or props
    • Using reference images and blueprints for accurate modeling
    • Techniques for creating clean and efficient topology
  • Model Optimization and Cleanup
    • Techniques for optimizing models for performance
    • Cleaning up geometry and removing unnecessary components
    • Polygon reduction and LOD (Level of Detail) creation.
  • Model Optimization and Cleanup
    • Introduction to rendering in Maya
    • Applying lights and setting up a basic scene
    • Rendering models using Maya’s built-in rendering engine or third-party renderers
  • Final Project
    • Students work on their individual modeling projects
    • Guidance and feedback from the instructor
    • Presentation and critique of final models
  • Graphics part (M2)  
    +
  • Introduction to Rigging
    • Overview of rigging in 3D animation
    • Introduction to Autodesk
    • Maya’s rigging tools and interface
    • Understanding the importance of rigging in animation
    • Setting up a project and file management
    • Basic navigation and selection in Maya
    • Introduction to the Outliner and Hypergraph
    • Understanding hierarchies and parenting
    • Creating and manipulating joints
  • Skeleton and Joint Systems
    • Creating joint chains for characters and objects
    • Joint orientation and naming conventions
    • Mirroring joint chains
    • Adding joints to a pre-existing skeleton
    • Understanding joint orientations
    • Working with the HumanIK system
    • Joint placement for characters (spine, limbs, head, etc.)
    • Adjusting joint chains for proper deformation
    • Creating Human Rig
    • Creating Car Rig
    • Creating Fan Rig
    • Creating pendulum Rig
  • Skinning and Weighting
    • Understanding skinning and weighting concepts
    • Introduction to the Paint Skin Weights tool
    • Weighting characters using smooth binding and rigid binding
    • Influence objects for better deformations
    • Refining skin weights
    • Paint Skin Weights tool in-depth
    • Troubleshooting common skinning issues
    • Best practices for skinning
  • Constraints and Controllers
    • Introduction to constraints (point, orient, parent, etc.)
    • Creating custom controllers
    • Setting up a control rig for characters
    • Animation constraints and controllers
    • Expression-driven animation controls
    • Creating IK (Inverse Kinematics) handles
    • Setting up foot and hand controls
    • Introduction to Set Driven Key (SDK) and Blend Shapes
  • Final Projects and Portfolio Development
    • Work on a final rigging project
    • Individualized instruction and troubleshooting
    • Portfolio development and presentation tips
  • Graphics part (M3)  
    +
  • Introduction to Animation Principles
    • Introduction to animation concepts and principles
    • Overview of Autodesk Maya’s animation interface
    • Basic navigation and project setup
    • Creating keyframes and setting keyframe attributes
    • Timing and spacing in animation
    • Easing in and out
    • Animation curves and the Graph Editor
    • Animation playback and preview
  • Character Rigging Concept
    • Introduction to character rigging
    • Rigging components: joints, IK and FK controls
    • Skinning and weighting
    • Creating a basic biped rig
      Character rigging best practices
    • Character controllers and constraints
    • Inverse and Forward Kinematics (IK and FK)
    • Rigging for facial animation
  • Character Animation
    • Pose-to-Pose animation
    • Character blocking and posing
    • Character animation techniques
    • Animating a walk cycle
    • Animating a Run cycle
    • Animation reference and planning
    • Polishing and refining animation
  • Project Development
    • Work on a final rigging project
    • Individualized instruction and troubleshooting
    • Review of animation principles and techniques
    • Work on a final animation project
    • Animation collaboration and teamwork
    • Portfolio development and presentation tips
  • Graphics part (M4)  
    +
  • Adv Polygon Modeling
    • Adv Introduction to polygon modeling tools and techniques
    • Creating and manipulating primitive objects
    • Adv Car Modeling
    • Adv Face Modeling
  • Advanced Rigging Techniques
    • Creating facial rigs with blend shapes
    • Rigging props and accessories
    • Advanced constraints and expressions
    • Rigging for special effects (e.g., cloth, hair)
    • Character setup for animation
    • Rigging for character interaction (e.g., grabbing objects)
    • Building an automated rig
      Exporting and importing rigs
  • Advanced Animation Techniques
    • Animation for non-character objects
    • Camera animation and cinematography
    • Animation layers and non-destructive animation
    • Basic dynamics and simulations
    • Cloth and hair dynamics
    • Particle and fluid simulations
    • Special effects animation
    • Compositing animations in post-production
    • Creating run and jump animation
    • Creating weight lifting animation
    • Creating push animation
    • Lip-sync animation
    • Creating personality and emotion in character animation
  • Rendering and Final Project Presentation
    • Introduction to Maya’s rendering engines (Arnold, Maya Software)
    • Render settings and output formats
    • Lighting and shading for animations
    • Batch rendering and render farm setup
  • Project Development
    • Creating human face Modeling
    • Creating human rig
    • Creating a video
Animation and Graphics Design

Extra Course Features by CIT:

Course Materials:  Students Will Get Course Documents, Books, E-boks & Online Support.

Course Rating :

Ratings : 5 star
5/5

Student Progress:

Skill Developed 85%
Jobs 65%
Freelancing 78%
StartUp 92%

Course Enrollment :

In-Class Timing

Flexibilities :

  • Extra classes in case you miss few classes
  • Doubt Clarence classes
  • Practicals & assessments
  • Job and interview scheduling

Book Your Seat Now !!