Affordable Course Fees + Best Education = CIT

Game Design with Animation
Course in Kolkata

One of the Best Computer Training Institute in kolkata for all of you

Low Course Fees | Life Time Support | Real Life Case Studies | 100% Job & Income Opportunity

Book Your Seat Now for Graphics & Animation with VFX & Game Design Course. To Book Call : 9614142256 or Apply Online

Graphics & Animation with VFX & Game Design Course

We Provide Affordable Course Fees for Graphics & Animation with VFX & Game Design Course

Affordable Course Fees + Best Education = CIT

4 Years

Course Duration

10+2 (pass)

Course Eligibility

8 Semesters

Course Module

Online Support

Book, Videos & Lifetime Support

Why Should You Choose Game Design Course In india ?

Dive into the world of graphics animation and game design with our immersive course, blending technical expertise with creative innovation. Unleash your potential and open doors to exciting career opportunities in the dynamic realms of animation and gaming.

Career Guidance: Receive insights into potential career paths, job market demands, and strategies for entering the animation and game design workforce.

Industry-Relevant Knowledge: Stay abreast of the latest trends and technologies in the animation and gaming industry, ensuring your skills remain current and sought after.

Web Design Course

Why CIT is the Best Option for your Education ?

Being A Training Institute In Kolkata, We Offered Best Quality Education & Support, So That Everyone Can Grow And Achieve Their Goals Easily.

10+ Years of Experience

Updated, Experienced & Professional Teachers

7 Days Opened with Flexible Class Timing

Live Projects & Workshop Facilities

Lifetime Support & Hand holding

Affordable Course Fees + Best Education = CIT

100% Income Opportunity | 100% Job Guaranteed

!! Book Now !! Graphics & Animation with VFX & Game Design Course

Course Module of [Career] Game Design Course :

Our Graphics & Animation with VFX & Game Design Course Curriculum or Course Module is designed for all category of students and other persons as well. (Age Limits : 15 - 35 years)

“Design is an integral part of new media and emerging media which continue to shape our world today,” Bogusz says.

Offline Payment Fees System also Available
  • Graphics part (M1)  
  • Autodesk Maya
    • Overview of Maya interface and basic navigation
    • Introduction to modeling concepts and techniques
    • Understanding different modeling workflows
  • Polygon Modeling
    • Introduction to polygon modeling tools and techniques
    • Creating and manipulating primitive objects
    • Working with edge loops, vertices, and faces
    • Modeling organic and inorganic objects using polygons
  • NURBS Modeling
    • Understanding NURBS (Non-Uniform Rational B-Splines) modeling
    • Creating and editing NURBS curves and surfaces
    • Combining NURBS modeling with polygon modeling techniques
    • Converting NURBS objects to polygons
  • Hard-Surface Modeling
    • Modeling inorganic objects like vehicles, buildings, or props
    • Using reference images and blueprints for accurate modeling
    • Techniques for creating clean and efficient topology
  • Model Optimization and Cleanup
    • Techniques for optimizing models for performance
    • Cleaning up geometry and removing unnecessary components
    • Polygon reduction and LOD (Level of Detail) creation.
  • Model Optimization and Cleanup
    • Introduction to rendering in Maya
    • Applying lights and setting up a basic scene
    • Rendering models using Maya’s built-in rendering engine or third-party renderers
  • Final Project
    • Students work on their individual modeling projects
    • Guidance and feedback from the instructor
    • Presentation and critique of final models
  • Graphics part (M2)  
  • Introduction to Rigging
    • Overview of rigging in 3D animation
    • Introduction to Autodesk
    • Maya’s rigging tools and interface
    • Understanding the importance of rigging in animation
    • Setting up a project and file management
    • Basic navigation and selection in Maya
    • Introduction to the Outliner and Hypergraph
    • Understanding hierarchies and parenting
    • Creating and manipulating joints
  • Skeleton and Joint Systems
    • Creating joint chains for characters and objects
    • Joint orientation and naming conventions
    • Mirroring joint chains
    • Adding joints to a pre-existing skeleton
    • Understanding joint orientations
    • Working with the HumanIK system
    • Joint placement for characters (spine, limbs, head, etc.)
    • Adjusting joint chains for proper deformation
    • Creating Human Rig
    • Creating Car Rig
    • Creating Fan Rig
    • Creating pendulum Rig
  • Skinning and Weighting
    • Understanding skinning and weighting concepts
    • Introduction to the Paint Skin Weights tool
    • Weighting characters using smooth binding and rigid binding
    • Influence objects for better deformations
    • Refining skin weights
    • Paint Skin Weights tool in-depth
    • Troubleshooting common skinning issues
    • Best practices for skinning
  • Constraints and Controllers
    • Introduction to constraints (point, orient, parent, etc.)
    • Creating custom controllers
    • Setting up a control rig for characters
    • Animation constraints and controllers
    • Expression-driven animation controls
    • Creating IK (Inverse Kinematics) handles
    • Setting up foot and hand controls
    • Introduction to Set Driven Key (SDK) and Blend Shapes
  • Final Projects and Portfolio Development
    • Work on a final rigging project
    • Individualized instruction and troubleshooting
    • Portfolio development and presentation tips
  • Graphics part (M3)  
  • Introduction to Animation Principles
    • Introduction to animation concepts and principles
    • Overview of Autodesk Maya’s animation interface
    • Basic navigation and project setup
    • Creating keyframes and setting keyframe attributes
    • Timing and spacing in animation
    • Easing in and out
    • Animation curves and the Graph Editor
    • Animation playback and preview
  • Character Rigging Concept
    • Introduction to character rigging
    • Rigging components: joints, IK and FK controls
    • Skinning and weighting
    • Creating a basic biped rig
      Character rigging best practices
    • Character controllers and constraints
    • Inverse and Forward Kinematics (IK and FK)
    • Rigging for facial animation
  • Character Animation
    • Pose-to-Pose animation
    • Character blocking and posing
    • Character animation techniques
    • Animating a walk cycle
    • Animating a Run cycle
    • Animation reference and planning
    • Polishing and refining animation
  • Project Development
    • Work on a final rigging project
    • Individualized instruction and troubleshooting
    • Review of animation principles and techniques
    • Work on a final animation project
    • Animation collaboration and teamwork
    • Portfolio development and presentation tips
  • Graphics part (M4)  
  • Adv Polygon Modeling
    • Adv Introduction to polygon modeling tools and techniques
    • Creating and manipulating primitive objects
    • Adv Car Modeling
    • Adv Face Modeling
  • Advanced Rigging Techniques
    • Creating facial rigs with blend shapes
    • Rigging props and accessories
    • Advanced constraints and expressions
    • Rigging for special effects (e.g., cloth, hair)
    • Character setup for animation
    • Rigging for character interaction (e.g., grabbing objects)
    • Building an automated rig
      Exporting and importing rigs
  • Advanced Animation Techniques
    • Animation for non-character objects
    • Camera animation and cinematography
    • Animation layers and non-destructive animation
    • Basic dynamics and simulations
    • Cloth and hair dynamics
    • Particle and fluid simulations
    • Special effects animation
    • Compositing animations in post-production
    • Creating run and jump animation
    • Creating weight lifting animation
    • Creating push animation
    • Lip-sync animation
    • Creating personality and emotion in character animation
  • Rendering and Final Project Presentation
    • Introduction to Maya’s rendering engines (Arnold, Maya Software)
    • Render settings and output formats
    • Lighting and shading for animations
    • Batch rendering and render farm setup
  • Project Development
    • Creating human face Modeling
    • Creating human rig
    • Creating a video
  • Getting started with Nuke
    • Introduction to Nuke and Node based compositing work flow.
    • Nuke Ul
    • Panes, Panels and Tabs.
    • Creating Basic Nodes
    • Understanding Nodes attributes.
    • Project Setting
  • Importing media in Nuke
    • Process of importing external media.
    • Play head controls
    • Adjusting timeline as per requirement.
    • Exporting Process.
  • Transformation Properties
    • What is transformation
    • Applying transformation on any input
    • Dopesheet and curve editor
    • Basic Keyframing
    • Motion blur
  • Channels and Layers 
    • Understanding Channels
    • Adding and deleting channels
    • Channel Shuffling
    • Channel Merging
  • Masking and Rototscopy
    • Roto and Rotopaint node
    • Animating Roto Shape
    • Masking Image
    • Masking Moving character
    • Checking Roto Quality
    • Finalizing Roto with motion blur
    • Creating basic shapes
  • Color Correction
    • Difference between Color correction and Grading
    • White Balancing
    • Tonal Correction using Color corrector Node
    • Color Matching
    • Grading
    • Color correction Nodes
  • Clean ups and Wire removal
    • Basics of clean plate creation
    • Creating clean plate in Nuke and Photoshop
    • Wire removal in moving shot
    • Creating clean plate by Onion Skining
    • Basic of wire removal
    • Tracking marker Removal
    • Cleanup with projection method
    • Clean up examples
  • Keying and 2D Compositing
    • What is keying (Theory)
    • Keying Process
    • Keying tools (IBK. Keylight. Primatte. Difference etc)
    • Degraining process
    • Despilling
    • Core Despill
    • Edge Despill
    • Edge detail Edge preservation
    • Edge Blending (White and dark edges)
    • Edge blending using edge extend method
  • 20 Tracking
    • Understanding Tracking
    • Stabilizing shot
    • 1 point tracking
    • 2 point tracking
    • Perspective tracking
    • Planar tracking
  • 3D Camera Tracking
    • Re graining process
    • Understanding camera tracking
    • Camera tracker node
    • Lens Distortion
    • Overscan rendering
    • Scene setup in Nuke
    • Scene setup in Maya
    • Process of AoV creation
    • Lens Re Distortion
  • 3D Matte Paint
    • Layering in photoshop (Overview)
    • Setting your 20 scene in Nuke for matte painting
    • Adjusting camera
    • Camera projection -Setting z depth
    • Hazing
    • Grading
    • Final output
  • Set Extension
    • Process of set extension
    • Tracking
    • Matte
    • Grading
    • Final shot
  • Render passes compositing
    • What is render passes
    • Uses of render passes.
    • Merging render passes (Slap Comp)
    • Selection pass
    • Utility passes
    • Creating a final comp
  • Live CG Integration
    • Analyzing footage.
    • Degraining
    • Lens distortion -Tracking
    • CG
    • Passes Compositing with live footage
    • White balance
    • Grading
    • Re distortion
    • Regraining
    • Final output
  • Introduction to VFX and Silhouette
      • Overview of the VFX industry and its importance in filmmaking
      • Introduction to Silhouette’s interface and workflow
      • Navigating the Silhouette user interface
      • Project setup and media management
      • Importing and managing media (images and videos) in Silhouette
      • Basic navigation and viewer controls
      • Understanding nodes and the node-based workflow in Silhouette
      • Creating and saving projects
  • Rotoscoping Techniques in Silhouette
      • Introduction to rotoscoping and its role in VFX
      • Silhouette’s Roto tools and techniques
      • Tracking and stabilising shapes
      • Keyframing in Silhouette
      • Complex shapes and masks in Silhouette
      • Working with rotoscoping animation curves
      • Managing and refining rotoscoping projects
      • Exporting rotoscoped footage
  • Advanced Rotoscoping and Keying
      • Advanced rotoscoping challenges (hair, smoke, liquids)
      • Keying techniques in Silhouette
      • Keylighting and despilling
      • Colour correction for matching
      • Green screen keying and compositing
      • Complex roto-animation projects
      • Working with matte creation and integration
      • Fine-tuning and matching for realistic results
  • Compositing in Silhouette
    • Introduction to compositing in Silhouette
    • Node-based compositing workflow
    • Combining rotoscoped elements with live-action footage
    • Working with compositing nodes and tools
    • Colour grading and correction in Silhouette
    • Introduction to Silhouette’s tracking and stabilisation tools
    • Stabilisation for VFX shots
    • Basic 2D and 3D tracking and matchmoving
  • Special Effects and Creative Compositing
      • Introduction to particle systems in Silhouette
      • Creating fire, smoke, and other particle effects
      • Simulations in Silhouette
      • Dynamic compositing for action scenes
      • Creating realistic explosions, destruction, and weather effects
  • Motion graphics and text animation in Silhouette
    • Creative compositing techniques for artistic effects
    • Workflow for sci-fi and fantasy elements
  • Project Development and Rendering
      • Work on a midterm VFX project using Silhouette
  • Individualised instruction and troubleshooting
    • Work on a final VFX project
    • Collaborative VFX work and team dynamics
    • Portfolio development and presentation tips
    • Finalise and present VFX projects
  • Introduction to Unreal Engine and Environment Design
    • Introduction to the course and Unreal Engine
    • Overview of the game development pipeline
    • Setting up Unreal Engine
    • Navigating the Unreal Engine interface
    • Building a basic environment
    • Using the content browser
    • Importing assets into Unreal Engine
    • Applying materials and textures
  • Level Design and World Building
    • Fundamentals of level design
    • Creating terrain and landscapes
    • Placing static and dynamic objects
    • Working with brushes and volumes
    • Introduction to the Landscape tool
    • Terrain sculpting and painting
    • Foliage placement and procedural generation
    • Environment lighting and ambiance
  • Material and Texture Design
    • Creating and editing materials in Unreal Engine
    • Texture mapping and UV unwrapping
    • PBR (Physically Based Rendering) material workflow
    • Material instances and variations
    • Master materials and shader networks
    • Material parameters and dynamic materials
    • Blending materials for terrain and objects
    • Material optimization for performance
  • Lighting and Post-Processing
    • Introduction to lighting in Unreal Engine
    • Directional, point, and spot lights
    • Real-time and baked lighting
    • Light baking and reflection capture
    • Global illumination and skylight
    • Lightmass settings and quality
    • Post-processing effects for atmosphere and mood
    • Colour grading and cinematic camera settings
  • Blueprint for Interactivity
    • Introduction to Blueprints in Unreal Engine
    • Creating interactive elements
    • Triggering events and actions
    • Implementing environmental storytelling
    • Advanced Blueprint techniques
    • AI pathfinding and behaviour trees
    • Creating simple puzzles and challenges
    • User interface design and HUD
    • Project Development and Optimization
      • Work on a midterm environment design project
      • Individualised instruction and troubleshooting
  • Finalise and present environment design projects
    • Tips for building a portfolio in environment design
    • Introduction to Game Design and Unreal Engine
      • Course introduction and overview
      • Fundamentals of game design
      • Overview of Unreal Engine and its capabilities
      • Setting up Unreal Engine
      • Navigating the Unreal Engine interface
      • Project setup and organisation
      • Importing assets into Unreal Engine
      • Building and playing a basic level
    • Level Design and World Building
      • Principles of level design
      • Terrain creation and landscape sculpting
      • Placing static and dynamic objects
      • Implementing environmental storytelling
      • Foliage placement and procedural generation
      • Lighting and ambiance in game environments
      • Creating interactive and explorable levels
      • Sound design and environmental audio
    • Blueprint for Game Mechanics
      • Introduction to Blueprints in Unreal Engine
      • Building interactive elements and props
      • Player character and camera setup
      • Implementing movement and controls
      • Adding game logic with Blueprints
      • Creating puzzles and challenges
      • User interface design (UI/UX)
      • Sound cues and in-game audio
    • Asset Creation and Optimization
      • Introduction to 3D modelling and texturing
      • Creating assets with external software (e.g., Blender, Substance Painter)
      • Importing custom assets into Unreal Engine
      • Texture mapping and materials
      • Material and texture design in Unreal Engine
      • Lightmap UVs and material optimization
      • Particle systems and special effects
      • LODs (Level of Detail) and asset optimization
    • Game Mechanics and Prototyping
      • Designing core gameplay mechanics
      • Blueprint scripting for game mechanics
      • Iterative game design and rapid prototyping
      • Playtesting and feedback
      • Creating and iterating on prototypes
      • Balancing game mechanics and difficulty
      • Game analytics and player behaviour tracking
      • Game design documentation and pitch
    • Final Project and Presentation
      • Work on a final game design project
      • Individualised instruction and troubleshooting
      • Review and critique of in-progress projects
      • Level optimization and performance profiling
      • Finalise and present game design projects
      • Public playtesting and feedback
      • Portfolio development and presentation tips
      • Career opportunities and resources in game design
Graphics & Animation with VFX & Game Design

Extra Course Features by CIT:

Course Materials:  Students Will Get Course Documents, Books, E-boks & Online Support.

Course Rating :

Ratings : 5 star

Student Progress:

Skill Developed 85%
Jobs 65%
Freelancing 78%
StartUp 92%

Course Enrollment :

In-Class Timing

Flexibilities :

  • Extra classes in case you miss few classes
  • Doubt Clarence classes
  • Practicals & assessments
  • Job and interview scheduling

Book Your Seat Now !!