Affordable Course Fees + Best Education = CIT
VFX with Animation & Graphics
Course in Kolkata
One of the Best Computer Training Institute in kolkata for all of you
Low Course Fees | Life Time Support | Real Life Case Studies | 100% Job & Income Opportunity
[Career] VFX with Graphics & Animation Course
We Provide Affordable Course Fees for VFX Animation Graphics Design Course
Affordable Course Fees + Best Education = CIT
3 Years
Course Duration
10+2 (pass)
Course Eligibility
6 Semesters
Course Module
Online Support
Book, Videos & Lifetime Support
Why Should You Choose VFX Animation & Graphics Design ?
VFX with Animation & Graphics design is a career of discover Yourself. Animation and Graphic design is essential to convey information and engage people. Designing is the booming growth industry in our country as well as the whole world.
VFX with Animation & Graphic design is useful all over the place. Most any business could use the skills of a great graphic designer, and since so much of the job is digital, remote options are plentiful. This means graphic designers aren’t limited to working in certain locations.
In this path you can build your own career in a good way (job or freelancing for both)
Why CIT is the Best Option for your Education ?
Being A Training Institute In Kolkata, We Offered Best Quality Education & Support, So That Everyone Can Grow And Achieve Their Goals Easily.
10+ Years of Experience
Updated, Experienced & Professional Teachers
7 Days Opened with Flexible Class Timing
Live Projects & Workshop Facilities
Lifetime Support & Hand holding
Affordable Course Fees + Best Education = CIT
100% Income Opportunity | 100% Job Guaranteed
!! Book Now !! VFX Graphics & Animation Course
Course Module of [Career] VFX Graphics & Animation Course :
Our VFX with Graphics & Animation Course Curriculum or Course Module is designed for all category of students, business man, Accountant and any other persons who wants to learn that. (Age Limits : 15 - 35 years)
“Design is an integral part of new media and emerging media which continue to shape our world today,” Bogusz says.
Offline Payment Fees System also Available
- Graphics part (M1)
+ - Autodesk Maya
- Overview of Maya interface and basic navigation
- Introduction to modeling concepts and techniques
- Understanding different modeling workflows
- Polygon Modeling
- Introduction to polygon modeling tools and techniques
- Creating and manipulating primitive objects
- Working with edge loops, vertices, and faces
- Modeling organic and inorganic objects using polygons
- NURBS Modeling
- Understanding NURBS (Non-Uniform Rational B-Splines) modeling
- Creating and editing NURBS curves and surfaces
- Combining NURBS modeling with polygon modeling techniques
- Converting NURBS objects to polygons
- Hard-Surface Modeling
- Modeling inorganic objects like vehicles, buildings, or props
- Using reference images and blueprints for accurate modeling
- Techniques for creating clean and efficient topology
- Model Optimization and Cleanup
- Techniques for optimizing models for performance
- Cleaning up geometry and removing unnecessary components
- Polygon reduction and LOD (Level of Detail) creation.
- Model Optimization and Cleanup
- Introduction to rendering in Maya
- Applying lights and setting up a basic scene
- Rendering models using Maya’s built-in rendering engine or third-party renderers
- Final Project
- Students work on their individual modeling projects
- Guidance and feedback from the instructor
- Presentation and critique of final models
- Graphics part (M2)
+ - Introduction to Rigging
- Overview of rigging in 3D animation
- Introduction to Autodesk
- Maya’s rigging tools and interface
- Understanding the importance of rigging in animation
- Setting up a project and file management
- Basic navigation and selection in Maya
- Introduction to the Outliner and Hypergraph
- Understanding hierarchies and parenting
- Creating and manipulating joints
- Skeleton and Joint Systems
- Creating joint chains for characters and objects
- Joint orientation and naming conventions
- Mirroring joint chains
- Adding joints to a pre-existing skeleton
- Understanding joint orientations
- Working with the HumanIK system
- Joint placement for characters (spine, limbs, head, etc.)
- Adjusting joint chains for proper deformation
- Creating Human Rig
- Creating Car Rig
- Creating Fan Rig
- Creating pendulum Rig
- Skinning and Weighting
- Understanding skinning and weighting concepts
- Introduction to the Paint Skin Weights tool
- Weighting characters using smooth binding and rigid binding
- Influence objects for better deformations
- Refining skin weights
- Paint Skin Weights tool in-depth
- Troubleshooting common skinning issues
- Best practices for skinning
- Constraints and Controllers
- Introduction to constraints (point, orient, parent, etc.)
- Creating custom controllers
- Setting up a control rig for characters
- Animation constraints and controllers
- Expression-driven animation controls
- Creating IK (Inverse Kinematics) handles
- Setting up foot and hand controls
- Introduction to Set Driven Key (SDK) and Blend Shapes
- Final Projects and Portfolio Development
- Work on a final rigging project
- Individualized instruction and troubleshooting
- Portfolio development and presentation tips
- Graphics part (M3)
+ - Introduction to Animation Principles
- Introduction to animation concepts and principles
- Overview of Autodesk Maya’s animation interface
- Basic navigation and project setup
- Creating keyframes and setting keyframe attributes
- Timing and spacing in animation
- Easing in and out
- Animation curves and the Graph Editor
- Animation playback and preview
- Character Rigging Concept
- Introduction to character rigging
- Rigging components: joints, IK and FK controls
- Skinning and weighting
- Creating a basic biped rig
Character rigging best practices - Character controllers and constraints
- Inverse and Forward Kinematics (IK and FK)
- Rigging for facial animation
- Character Animation
- Pose-to-Pose animation
- Character blocking and posing
- Character animation techniques
- Animating a walk cycle
- Animating a Run cycle
- Animation reference and planning
- Polishing and refining animation
- Project Development
- Work on a final rigging project
- Individualized instruction and troubleshooting
- Review of animation principles and techniques
- Work on a final animation project
- Animation collaboration and teamwork
- Portfolio development and presentation tips
- Graphics part (M4)
+ - Adv Polygon Modeling
- Adv Introduction to polygon modeling tools and techniques
- Creating and manipulating primitive objects
- Adv Car Modeling
- Adv Face Modeling
- Advanced Rigging Techniques
- Creating facial rigs with blend shapes
- Rigging props and accessories
- Advanced constraints and expressions
- Rigging for special effects (e.g., cloth, hair)
- Character setup for animation
- Rigging for character interaction (e.g., grabbing objects)
- Building an automated rig
Exporting and importing rigs
- Advanced Animation Techniques
- Animation for non-character objects
- Camera animation and cinematography
- Animation layers and non-destructive animation
- Basic dynamics and simulations
- Cloth and hair dynamics
- Particle and fluid simulations
- Special effects animation
- Compositing animations in post-production
- Creating run and jump animation
- Creating weight lifting animation
- Creating push animation
- Lip-sync animation
- Creating personality and emotion in character animation
- Rendering and Final Project Presentation
- Introduction to Maya’s rendering engines (Arnold, Maya Software)
- Render settings and output formats
- Lighting and shading for animations
- Batch rendering and render farm setup
- Project Development
- Creating human face Modeling
- Creating human rig
- Creating a video
- Getting started with Nuke
- Introduction to Nuke and Node based compositing work flow.
- Nuke Ul
- Panes, Panels and Tabs.
- Creating Basic Nodes
- Understanding Nodes attributes.
- Project Setting
- Importing media in Nuke
- Process of importing external media.
- Play head controls
- Adjusting timeline as per requirement.
- Exporting Process.
- Transformation Properties
- What is transformation
- Applying transformation on any input
- Dopesheet and curve editor
- Basic Keyframing
- Motion blur
- Channels and Layers
- Understanding Channels
- Adding and deleting channels
- Channel Shuffling
- Channel Merging
- Masking and Rototscopy
- Roto and Rotopaint node
- Animating Roto Shape
- Masking Image
- Masking Moving character
- Checking Roto Quality
- Finalizing Roto with motion blur
- Creating basic shapes
- Color Correction
- Difference between Color correction and Grading
- White Balancing
- Tonal Correction using Color corrector Node
- Color Matching
- Grading
- Color correction Nodes
- Clean ups and Wire removal
- Basics of clean plate creation
- Creating clean plate in Nuke and Photoshop
- Wire removal in moving shot
- Creating clean plate by Onion Skining
- Basic of wire removal
- Tracking marker Removal
- Cleanup with projection method
- Clean up examples
- Keying and 2D Compositing
- What is keying (Theory)
- Keying Process
- Keying tools (IBK. Keylight. Primatte. Difference etc)
- Degraining process
- Despilling
- Core Despill
- Edge Despill
- Edge detail Edge preservation
- Edge Blending (White and dark edges)
- Edge blending using edge extend method
- 20 Tracking
- Understanding Tracking
- Stabilizing shot
- 1 point tracking
- 2 point tracking
- Perspective tracking
- Planar tracking
- 3D Camera Tracking
- Re graining process
- Understanding camera tracking
- Camera tracker node
- Lens Distortion
- Overscan rendering
- Scene setup in Nuke
- Scene setup in Maya
- Process of AoV creation
- Lens Re Distortion
- 3D Matte Paint
- Layering in photoshop (Overview)
- Setting your 20 scene in Nuke for matte painting
- Adjusting camera
- Camera projection -Setting z depth
- Hazing
- Grading
- Final output
- Set Extension
- Process of set extension
- Tracking
- Matte
- Grading
- Final shot
- Render passes compositing
- What is render passes
- Uses of render passes.
- Merging render passes (Slap Comp)
- Selection pass
- Utility passes
- Creating a final comp
- Live CG Integration
- Analyzing footage.
- Degraining
- Lens distortion -Tracking
- CG
- Passes Compositing with live footage
- White balance
- Grading
- Re distortion
- Regraining
- Final output
- Introduction to VFX and Silhouette
- Overview of the VFX industry and its importance in filmmaking
- Introduction to Silhouette’s interface and workflow
- Navigating the Silhouette user interface
- Project setup and media management
- Importing and managing media (images and videos) in Silhouette
- Basic navigation and viewer controls
- Understanding nodes and the node-based workflow in Silhouette
- Creating and saving projects
- Rotoscoping Techniques in Silhouette
- Introduction to rotoscoping and its role in VFX
- Silhouette’s Roto tools and techniques
- Tracking and stabilising shapes
- Keyframing in Silhouette
- Complex shapes and masks in Silhouette
- Working with rotoscoping animation curves
- Managing and refining rotoscoping projects
- Exporting rotoscoped footage
- Advanced Rotoscoping and Keying
- Advanced rotoscoping challenges (hair, smoke, liquids)
- Keying techniques in Silhouette
- Keylighting and despilling
- Colour correction for matching
- Green screen keying and compositing
- Complex roto-animation projects
- Working with matte creation and integration
- Fine-tuning and matching for realistic results
- Compositing in Silhouette
- Introduction to compositing in Silhouette
- Node-based compositing workflow
- Combining rotoscoped elements with live-action footage
- Working with compositing nodes and tools
- Colour grading and correction in Silhouette
- Introduction to Silhouette’s tracking and stabilisation tools
- Stabilisation for VFX shots
- Basic 2D and 3D tracking and matchmoving
- Special Effects and Creative Compositing
- Introduction to particle systems in Silhouette
- Creating fire, smoke, and other particle effects
- Simulations in Silhouette
- Dynamic compositing for action scenes
- Creating realistic explosions, destruction, and weather effects
- Motion graphics and text animation in Silhouette
- Creative compositing techniques for artistic effects
- Workflow for sci-fi and fantasy elements
- Project Development and Rendering
- Work on a midterm VFX project using Silhouette
- Individualised instruction and troubleshooting
- Work on a final VFX project
- Collaborative VFX work and team dynamics
- Portfolio development and presentation tips
- Finalise and present VFX projects
Extra Course Features by CIT:
Course Materials: Students Will Get Course Documents, Books, E-boks & Online Support.
Course Rating :
Student Progress:
Course Enrollment :
Course Available in Branches :
In-Class Timing
Flexibilities :
- Extra classes in case you miss few classes
- Doubt Clarence classes
- Practicals & assessments
- Job and interview scheduling